Hello, visitor.
I'm Drew — a software engineer in Austin, TX. I build AI systems that a whole company uses every day, end to end: architecture, model and data integration, evaluation, deployment, and the operations work that keeps them trustworthy. I've been shipping games in Unity and C# for 13+ years, and I host Nintendrew, a game history channel with 350,000+ subscribers.
These days I'm a senior software engineer on contract with a frontier AI lab. Before that, as Senior Software Engineer II, Applied AI at Pocket Worlds, the studio behind the mobile social MMO Highrise (where I still support the platforms as a contractor), I designed and solely built the two AI platforms the company now runs on: a source-grounded, agentic company assistant with 140+ tools that cites its sources and holds every write to the live game behind human approval, and an in-house generative art suite that trains Highrise's visual style into custom image-edit LoRAs instead of prompting for it. In blind side-by-side votes, the art team picked it over the vendor tool it replaces on 4 of 5 production tools.
My working method is agentic development: I run coding agents in parallel and spend my own time on decomposition, review, and verification. That's how one engineer shipped a production assistant, a model training and evaluation pipeline, an agent that builds internal apps for non-engineers, and autonomous agent experiments in under a year, mostly in stacks I hadn't used before.
On the games side: I co-created and shipped C.A.R.L. to PC and every major console, led development on Draw a Stickman: EPIC 2, and led engineering on Highrise's weekly live-service events. Off the clock, I've spent a decade making Nintendrew the internet's home for retro gaming deep dives, which taught me to explain technical ideas plainly. I also compose, edit, and do voiceover!
Austin, TX. Two cats. One very complete N64 library. Make yourself at home — the guestbook is at the bottom.
C:\> SYSTEM SPECIFICATIONS
LANGUAGESPython · C# · TypeScript · Lua · SQL · Java · HTML/CSS
AI & LLMsLLM Agents & Tool Use · MCP · Evaluation Design · LoRA Fine-Tuning (Image Models) · RAG & Semantic Retrieval · Embeddings & Vector Search · Prompt Engineering · AWS Bedrock · Anthropic / OpenAI / Gemini APIs · Generative Image / Video / Audio
BACKEND & WEBFastAPI · Postgres · React / TypeScript · Next.js · Node.js · SQLAlchemy · Docker · Railway · REST APIs · OAuth / SSO
ENGINESUnity · Unreal / UEFN · XNA · MonoGame · Xamarin
GAMEPLAYGameplay Programming · Game Design · Shaders · 3D Math · Physics · Optimization · Prototyping
AR / VRAR Development · VR Prototyping · Motion Tracking
PLATFORMSSteam / Steamworks · Switch · PlayStation · Xbox · iOS · Android · Windows · macOS · Linux
LIVE OPSLive Events · Live-Service Ops · User-Generated Content · UI Design · Community
PRACTICEAgentic Development · Team Leadership & Mentoring · Code Review · Code Design · Automated Testing · Version Control (Git) · Agile / Scrum · Technical Writing
MUSICMusic Production · FL Studio · Piano · Chiptune & Scoring
VIDEO & VOICEVoiceover · Video Production · Editing & Post · Acting · Character Animation
AUDIENCEYouTube (350K+) · Online Content · Public Speaking